Thoughts on Effort, Creativity, and Goals

My 10th grade American History teacher was named Mr. Coffee. Yes, that was his real name. He was a very interesting teacher and person, always motivating his students with consistent use of a few catchphrases. When assigning chapters to read for homework, he always told us to “read this as if it were important” and to “soak the information up like a proverbial sponge.” I, … Continue reading Thoughts on Effort, Creativity, and Goals

DMsGuild Published Content: The Planestalker

In the dead of night all over the world, creatures of pure evil and darkness crawl out of the depths of the earth and sea, escape ancient tombs, or even rip an extra-planar hole and cross over from the most dangerous planes in existence. They prowl the countryside, terrorize citizens, and wreak havoc everywhere they go. Most people cower in fear of these beasts and … Continue reading DMsGuild Published Content: The Planestalker

Homebrew Worlds 101: The Creation Story

The deities of your world are created. Relationships and rivalries between them have been forged. It is now time to give them a playground and a battlefield to celebrate those relationships and reconcile those rivalries. It is time to give birth to your homebrew world. A creation story ties together several elements of your homebrew world: the deities, the physical terrain and features, and the … Continue reading Homebrew Worlds 101: The Creation Story

Homebrew Worlds 101: Map It Out

You’ve finally decided to design your own setting for a D&D campaign. You’ve read the overview I posted and think you can actually take on this monumental task. Now you’re ready to tackle step one: making a map of your world. Sprawling Continent or Localized Region? Your first decision is to decide how big you want your setting to be. You can choose to map out a region of … Continue reading Homebrew Worlds 101: Map It Out

Session 14: Black Spider Down

28-29 of Highsun, 1481 DR The Heroes of Phandalin fought their way through Wave Echo Cave searching for the Black Spider, hoping to wrest control of the mine and the Forge of Spells from his grip. After chasing a drow assassin up some stairs and into a hallway, they found themselves at an entrance to a large room. Pimpernel drank his potion of invisibility and snuck into the room. … Continue reading Session 14: Black Spider Down

Session 13: To the Right, To the Right

27th-28th of Highsun, 1481 DR The Heroes of Phandalin found themselves deep in the heart of Wave Echo Cave in search of Nundro Rockseeker and the evil Black Spider. After clearing out the assayer’s office and the guard room of skeletons, the party continued taking paths on the right until they came upon a large cavern with a carpet of greenish blue fungus. As each member made careful progress … Continue reading Session 13: To the Right, To the Right

Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave

20th-27th of Highsun, 1481 DR After leaving the necromancer Hamun Kost at Old Owl Well, the party ventured into the foothills of the Sword Mountains in search of the orc camp in Wyvern Tor. After Pimpernel failed to take out the lone guard of the cave entrance, the guard retreated and returned with reinforcements. A battle ensued, and the orcs were quickly dispatched. After entering … Continue reading Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave