Session 14: Black Spider Down

28-29 of Highsun, 1481 DR The Heroes of Phandalin fought their way through Wave Echo Cave searching for the Black Spider, hoping to wrest control of the mine and the Forge of Spells from his grip. After chasing a drow assassin up some stairs and into a hallway, they found themselves at an entrance to a large room. Pimpernel drank his potion of invisibility and snuck into the room. … Continue reading Session 14: Black Spider Down

Session 13: To the Right, To the Right

27th-28th of Highsun, 1481 DR The Heroes of Phandalin found themselves deep in the heart of Wave Echo Cave in search of Nundro Rockseeker and the evil Black Spider. After clearing out the assayer’s office and the guard room of skeletons, the party continued taking paths on the right until they came upon a large cavern with a carpet of greenish blue fungus. As each member made careful progress … Continue reading Session 13: To the Right, To the Right

Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave

20th-27th of Highsun, 1481 DR After leaving the necromancer Hamun Kost at Old Owl Well, the party ventured into the foothills of the Sword Mountains in search of the orc camp in Wyvern Tor. After Pimpernel failed to take out the lone guard of the cave entrance, the guard retreated and returned with reinforcements. A battle ensued, and the orcs were quickly dispatched. After entering … Continue reading Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave

Session 10: Flattery Will Get You Everywhere

17th-20th of Highsun, 1481 DR After clearing out the majority of the deserted town of Thundertree, the party had only one more obstacle in their way: confronting a young green dragon. The party made their way to the tower in the center of town, with Claudius, Pimpernel, and Xidas disguised as dragon cultists and armed with the diamond they received from the cult leader. They … Continue reading Session 10: Flattery Will Get You Everywhere

Session 9: Swing First, Ask Questions Later

16th of Highsun, 1481 DR After taking a short rest to give Yeemik a proper funeral, the party collected themselves and continued their exploration of Thundertree. They searched a few more of the ruined buildings and found a herbalist’s shop that contained a hidden compartment in the shelves that contained an emerald pendant belonging to the woman they rescued from the Redbrand hideout. After that, … Continue reading Session 9: Swing First, Ask Questions Later

Session 8: The First Loss

16th of Highsun, 1481 DR The party, after conquering Cragmaw Castle and rescuing Gundren Rockseeker, began their journey northwest to the abandoned town of Thundertree. There, they sought the old druid Reidoth to ask him a few questions concerning some of the remaining tasks they had to do. Upon reaching Thundertree, they ignored the warning sign at the entrance of the city and began exploring. … Continue reading Session 8: The First Loss

D&D as a coping mechanism

People with mental illnesses know that there are things we do to help us deal with our demons on a day-to-day basis. These are activities that help us focus, or relieve anxiety, or help stave off the racing, dangerous thoughts. Coping mechanisms have to be healthy and constructive to be worthwhile, though. Drinking, drugs, violence, promiscuity, etc., tend to be destructive while things like writing, … Continue reading D&D as a coping mechanism

Session 7: Conquering Cragmaw

15th of Highsun, 1481 DR The party ventured further into Cragmaw Castle, pumping their recently acquired goblin allies for information about what to expect later in the castle. They concocted a plan to use Danial’s charmed goblins (referred to as Goblin 3 and Goblin 4) to lure out a group of goblins from the mess hall, but an unconvincing performance by Goblin 3 led to … Continue reading Session 7: Conquering Cragmaw