Session 14: Black Spider Down

28-29 of Highsun, 1481 DR The Heroes of Phandalin fought their way through Wave Echo Cave searching for the Black Spider, hoping to wrest control of the mine and the Forge of Spells from his grip. After chasing a drow assassin up some stairs and into a hallway, they found themselves at an entrance to a large room. Pimpernel drank his potion of invisibility and snuck into the room. … Continue reading Session 14: Black Spider Down

Session 13: To the Right, To the Right

27th-28th of Highsun, 1481 DR The Heroes of Phandalin found themselves deep in the heart of Wave Echo Cave in search of Nundro Rockseeker and the evil Black Spider. After clearing out the assayer’s office and the guard room of skeletons, the party continued taking paths on the right until they came upon a large cavern with a carpet of greenish blue fungus. As each member made careful progress … Continue reading Session 13: To the Right, To the Right

Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave

20th-27th of Highsun, 1481 DR After leaving the necromancer Hamun Kost at Old Owl Well, the party ventured into the foothills of the Sword Mountains in search of the orc camp in Wyvern Tor. After Pimpernel failed to take out the lone guard of the cave entrance, the guard retreated and returned with reinforcements. A battle ensued, and the orcs were quickly dispatched. After entering … Continue reading Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave

Session 10: Flattery Will Get You Everywhere

17th-20th of Highsun, 1481 DR After clearing out the majority of the deserted town of Thundertree, the party had only one more obstacle in their way: confronting a young green dragon. The party made their way to the tower in the center of town, with Claudius, Pimpernel, and Xidas disguised as dragon cultists and armed with the diamond they received from the cult leader. They … Continue reading Session 10: Flattery Will Get You Everywhere

Session 9: Swing First, Ask Questions Later

16th of Highsun, 1481 DR After taking a short rest to give Yeemik a proper funeral, the party collected themselves and continued their exploration of Thundertree. They searched a few more of the ruined buildings and found a herbalist’s shop that contained a hidden compartment in the shelves that contained an emerald pendant belonging to the woman they rescued from the Redbrand hideout. After that, … Continue reading Session 9: Swing First, Ask Questions Later

Session 8: The First Loss

16th of Highsun, 1481 DR The party, after conquering Cragmaw Castle and rescuing Gundren Rockseeker, began their journey northwest to the abandoned town of Thundertree. There, they sought the old druid Reidoth to ask him a few questions concerning some of the remaining tasks they had to do. Upon reaching Thundertree, they ignored the warning sign at the entrance of the city and began exploring. … Continue reading Session 8: The First Loss

Session 7: Conquering Cragmaw

15th of Highsun, 1481 DR The party ventured further into Cragmaw Castle, pumping their recently acquired goblin allies for information about what to expect later in the castle. They concocted a plan to use Danial’s charmed goblins (referred to as Goblin 3 and Goblin 4) to lure out a group of goblins from the mess hall, but an unconvincing performance by Goblin 3 led to … Continue reading Session 7: Conquering Cragmaw

Session 6: Crashing Cragmaw Castle

14th-15th of Highsun, 1481 DR When we last left our adventurers… The group ate breakfast at the Stonehill Inn in preparation for their trek to Cragmaw Castle. Claudius did not join them for the meal because he was still passed out from the massive amount of drinking he had done the night before. However, as he was sleeping he had a dream about walking up … Continue reading Session 6: Crashing Cragmaw Castle

Session 5: The Burdens of Heroes

13th-14th of Highsun, 1481 DR As the party for the Heroes of Phandalin wound down, Bart returned to the party after a bit of a shopping spree that netted him a Bag of Holding and a Cloak of Billowing. Ren also found her way back to the party after recovering from the long trip to Phandalin by getting and staying REALLY high for three days. … Continue reading Session 5: The Burdens of Heroes

Session 4: Heads are Gonna Roll

12th-13th days of Highsun, 1481 DR Our adventurers found themselves deep in the heart of the Redbrand Hideout under Tresendar Manor. After dispatching Mosk the bugbear and driving his allies to flee, The group inherited Droop, a goblin the bugbears were picking on. He agreed to help navigate the rest of the hideout in exchange for joining the group. Droop led them to the next … Continue reading Session 4: Heads are Gonna Roll