Session 8: The First Loss

16th of Highsun, 1481 DR The party, after conquering Cragmaw Castle and rescuing Gundren Rockseeker, began their journey northwest to the abandoned town of Thundertree. There, they sought the old druid Reidoth to ask him a few questions concerning some of the remaining tasks they had to do. Upon reaching Thundertree, they ignored the warning sign at the entrance of the city and began exploring. … Continue reading Session 8: The First Loss

D&D as a coping mechanism

People with mental illnesses know that there are things we do to help us deal with our demons on a day-to-day basis. These are activities that help us focus, or relieve anxiety, or help stave off the racing, dangerous thoughts. Coping mechanisms have to be healthy and constructive to be worthwhile, though. Drinking, drugs, violence, promiscuity, etc., tend to be destructive while things like writing, … Continue reading D&D as a coping mechanism

Session 6: Crashing Cragmaw Castle

14th-15th of Highsun, 1481 DR When we last left our adventurers… The group ate breakfast at the Stonehill Inn in preparation for their trek to Cragmaw Castle. Claudius did not join them for the meal because he was still passed out from the massive amount of drinking he had done the night before. However, as he was sleeping he had a dream about walking up … Continue reading Session 6: Crashing Cragmaw Castle

Session 5: The Burdens of Heroes

13th-14th of Highsun, 1481 DR As the party for the Heroes of Phandalin wound down, Bart returned to the party after a bit of a shopping spree that netted him a Bag of Holding and a Cloak of Billowing. Ren also found her way back to the party after recovering from the long trip to Phandalin by getting and staying REALLY high for three days. … Continue reading Session 5: The Burdens of Heroes

Session 4: Heads are Gonna Roll

12th-13th days of Highsun, 1481 DR Our adventurers found themselves deep in the heart of the Redbrand Hideout under Tresendar Manor. After dispatching Mosk the bugbear and driving his allies to flee, The group inherited Droop, a goblin the bugbears were picking on. He agreed to help navigate the rest of the hideout in exchange for joining the group. Droop led them to the next … Continue reading Session 4: Heads are Gonna Roll

5 things I’ve learned being a DM so far

When I first decided to run a D&D game for my friends, I was incredibly nervous. I worried about forgetting rules or plot points. I hoped my NPC’s would come off as unique from each other instead of varying tones of the same exaggerated English accent. I hoped I wouldn’t bore my friends to the point of them nodding off. I hoped I could inspire … Continue reading 5 things I’ve learned being a DM so far

Session 3: In Pursuit of the Redbrands

12th of Highsun, 1481 DR After the brawl at the Stonehill Inn, our adventurers were scolded by Harbin Wester, the Phandalin Townmaster, for stirring up trouble with the Redbrands. As he choked back being sick from seeing all the blood, Wester charged the group with ridding the town of the Redbrands as well as getting rid of a group of orcs that terrorize the town’s … Continue reading Session 3: In Pursuit of the Redbrands

So I DM’ed my first game…

Last Saturday, my roommate organized a D&D character creation party, inviting several of his friends to come over and experience the thrill of bringing an RPG character to life. A few showed up (which was to be expected), and he threw around the idea of running a little something to let the new players test drive their characters. I’ve been saying frequently lately that I’d … Continue reading So I DM’ed my first game…

5 reasons why Donald Trump would make a great D&D villain

Every epic heroic story needs a signature villain. The villain should be bigger than life, diabolical, ruthless, and shrewd. They should be a deeply flawed character who constantly craves attention and hoards power and influence. They should act seemingly in the public interest while plotting clandestine schemes to undermine his enemies. Above all, they should hold themselves above all others, squashing any ridicule or criticism … Continue reading 5 reasons why Donald Trump would make a great D&D villain

5 Tips for Creating a Backstory for your D&D Character

One of the most fun parts of playing D&D is the ability to breathe life into a truly unique, personalized character and plop them into a fantasy setting to run amok. Rolling stats, choosing races and classes, and choosing equipment is just the tip of the iceberg. Your character does not truly come to life until you give them a backstory. Backstories can be daunting … Continue reading 5 Tips for Creating a Backstory for your D&D Character