Homebrew Worlds 101: The Creation Story

The deities of your world are created. Relationships and rivalries between them have been forged. It is now time to give them a playground and a battlefield to celebrate those relationships and reconcile those rivalries. It is time to give birth to your homebrew world. A creation story ties together several elements of your homebrew world: the deities, the physical terrain and features, and the … Continue reading Homebrew Worlds 101: The Creation Story

Review: Dungeons & Dragons A Darkened Wish #1

A Darkened Wish #1 Written by: B. Dave Walters Art by: Tess Fowler Colors by: Jay Fotos Lettering by: Tom B. Long Published by IDW Dungeons & Dragons has a rich and deep comic book history. Combining the much beloved game with a concrete medium such as comic books can be a challenge. Comic books don’t reflect the collective storytelling at the table top, the … Continue reading Review: Dungeons & Dragons A Darkened Wish #1

Homebrew Worlds 101: Map It Out

You’ve finally decided to design your own setting for a D&D campaign. You’ve read the overview I posted and think you can actually take on this monumental task. Now you’re ready to tackle step one: making a map of your world. Sprawling Continent or Localized Region? Your first decision is to decide how big you want your setting to be. You can choose to map out a region of … Continue reading Homebrew Worlds 101: Map It Out

Session 14: Black Spider Down

28-29 of Highsun, 1481 DR The Heroes of Phandalin fought their way through Wave Echo Cave searching for the Black Spider, hoping to wrest control of the mine and the Forge of Spells from his grip. After chasing a drow assassin up some stairs and into a hallway, they found themselves at an entrance to a large room. Pimpernel drank his potion of invisibility and snuck into the room. … Continue reading Session 14: Black Spider Down

Session 13: To the Right, To the Right

27th-28th of Highsun, 1481 DR The Heroes of Phandalin found themselves deep in the heart of Wave Echo Cave in search of Nundro Rockseeker and the evil Black Spider. After clearing out the assayer’s office and the guard room of skeletons, the party continued taking paths on the right until they came upon a large cavern with a carpet of greenish blue fungus. As each member made careful progress … Continue reading Session 13: To the Right, To the Right

Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave

20th-27th of Highsun, 1481 DR After leaving the necromancer Hamun Kost at Old Owl Well, the party ventured into the foothills of the Sword Mountains in search of the orc camp in Wyvern Tor. After Pimpernel failed to take out the lone guard of the cave entrance, the guard retreated and returned with reinforcements. A battle ensued, and the orcs were quickly dispatched. After entering … Continue reading Session 11/12: Wyvern Tor and the Journey to Wave Echo Cave